Tac-2 joystick
After borrowing an old Tac2-joystick from a friend, for some retro gaming on my Raspberry Pi…I decided to try and model it in Blender.
After borrowing an old Tac2-joystick from a friend, for some retro gaming on my Raspberry Pi…I decided to try and model it in Blender.
Helped out a friend with some case design suggestions for his project of building an sd-card reader for the Amiga. Modelled in Blender, which he then brought into Design Spark to somewhat refine and finalize for 3d-print. Here’s a link to the project – where you’ll find code, technical drawings and things related to the …read more
Apart from Meshroom I’ve started using the app display.land which I found a couple of days ago. It does not give you the minute control that the former one provides, but the ease of use is remarkable: Just get out, film an object/environment from various angles for a while…upload it, and let their machines up …read more
More experimenting with photogrammetry. Went out in the woods, took some photos; one set of an old tree stump and another of a rock. Brought them into Meshroom (separately) and generated some highpoly meshes, and with them their textures. Imported these highres-models into Blender where I decimated them quite aggressively, down to lowpoly-versions. Unwrapped the …read more
Wanted to try out some photogrammetry; So when out walking the other day, I stopped by a small rock. Walked around it a lap or two, filming it with my smartphone. Back home I extraced images/frames from that video, brought them into Meshroom and let it do it’s magic. Imported the generated mesh into Blender, …read more
Tried to familiarize myself with the HardOps-addon for Blender.
Been working in Substance Painter the last couple of nights, on the latest spaceship concept. Not all done yet, some smaller details left still…
I’m working on a spaceship in Blender, which I plan to texture in Substance Painter. In order to get cleaner texture bakes, I chose to split up the mesh in different parts. This will mostly help out the normal map bake, when in tight spaces where projection errors otherwise might occur.
Continued to work on the concept vehicle from the other night. After some time in Substance Painter, this is what I ended up with. Rendered with IRay.
Took up an old project – a concept vehicle – from a while back. The aim is to import it into Substance Painter, to tinker a bit, learning the in’s and out’s of the application. Here you see some prepared uv’s for the model in question. Tried to keep the different islands as logically grouped …read more
A couple of nights ago I downloaded the experimental build of Blender 2.8. Mostly to have a look at the status of the new realtime renderer EEVEE, but also to check other stuff that lurks around the corner.
Working at UR resulted in a lot of rigging and animating lowpoly characters. Here are a couple of previews of sequences I made for some of the animals.
I just discovered roundme.com – an online service where you can upload panoramas and create virtual tours easily. To try it out, I created a tour using some old panorama renders of my apartment, from an old 3DSMax-scene. We’ll see if I add some more stuff there later on. https://roundme.com/@tobiasniva
Found this old render…when cleaning up my harddrive. It’s a pre-viz of an arcade cabinet we were about to build at my last employer Quickspin.
Fiddled around in Substance Painter. Some maps (normal, ao, curvature) generated from xNormal. Rendered with IRay within Substance Painter. Model is an old doodle from Blender, not really finished.
Watched the movie Money Monster the other night: http://www.imdb.com/title/tt2241351/ Got a hit of Blender-abstinence when I saw the show’s backdrop – Money Monster backdrop – and this was the result. Didn’t spend time to find the actual fonts…
Tweaked the theme of this site to better respond to different screen sizes as well as utilizing swiping and zooming in the various galleries.
Stumbled upon the works of Peter Engberg and wanted to recreate one of his motifes named “Goda Utsikter”. You can find his work at http://www.peterengberg.se/
Inspired by the old Flame Painter by Escape Motions, I wanted to try and see if I could make something similar. My take on it – Veil Painter. 🙂
Followed some subd modelling tutorials the other night, and came up with this. Also an exercise in Cycles regarding lighting and materials.
After a seminar on Quixel, I downloaded a trial and played around with an old lowpoly model of mine.
Played around with Structure Synth and Blender.
Made with Fractal Frost.
…that’s the question. I added tags to my posts, to be able to somewhat sort them separate from the overall categories. I made this as a result wanting to link to more specific images when applying for certain jobs. Not sure if I’m keeping this though…
Another render in the old-bands-I-used-to-listen-to category.
Played around with some linking and parenting in 3DS Max, learning to rig more mechanical objects.
A tribute to the senior citizens of an australian orchestra.
A test to render a simple Sketchup-scene with the renderer Visualizer. Like Sketchup itself, this renderer is very (I mean VERY) simple to use. Of course with the lack of more detailed control. But for quick tests I think it is really good!
I think I saw a similar room in a movie a while ago…so I tried to recreate the lighting and mood in Blender.
Some different models made while practicing subd-modelling…
Another doodle with Blender after a while off the program.
A quick modelling exercise in Blender. Rendered with the now more standard Cycles renderer.
Another late-night-tinkering resulted in this version of Conway´s Game Of Life. If you are on a device that supports flash you can test it here: GameOfLife_WEB.swf
Made in Attractor.
Made in my flame fractal application Attractor.
Last couple of nights I tinkered with some flash and math…and ended up writing this application. It takes some parameters and plots a bunch of pixels to screen… If you are on a device that supports flash you can test it here: Attractor_WEB.swf NOTE! The web-version above does not support saving images or presets…so if …read more
During the re-design of niva3d.com my pet project Gimbal Games moved to a new home!
An image made in my flame fractal application.
A test with VRay support for micro displacement as well as hair/grass.
Inspired by a painting my father made in his youth.
Another scene made for panorama labs.
General Portion – old design. Snuff. Swedish. Very addictive.
One of my first renders using Strata Studio. Can you name the song which lyrics are written on the peace of paper?
A test with volumetric light. I admit the result was a bit depressive.
A scene I made to test a panoarama viewer. Edit: Added this panorama to my account at roundme.com
A concept of a flying bike. Strata Studio. Mac. Mid 90’s…?
A viz of another video slot cabinet.
A model based on Da Vinci’s sketches of a flying machine.
A visiualization of the Viridian cabinets at a former employer.
An early modelling doodle from the 3DS Max days.